Alternative playoff system to sort out promotion and relegation for this time round, which will put more weight behind those teams who finished a number of points ahead of the others...
Basically instead of the best against worst setup (eg 3 v 6 , 4 v 5), games work their way in from each end, with each result sending a team up or down (eg 1 v 2, …. 7 v 8). Furthermore, you could also give teams a number of goals head start if they finished 'x' points ahead of their opponents, say 1 goal for every 3/4 pts.
Also, the teams involved could be determined by how close to the highest placed side they finished (eg any more than 10 points behind 1st or 2nd are excluded)
The main advantage is that those teams who finished higher get a greater chance of going up, rather than the situation we often see in the current playoff setup where a team misses out on the autos by a fraction, then gets turned over by a team that finished 15-20 points further back but snuck into the final spot on the last day. This would allow them a chance to pick themselves up and go again.
The other main advantage is that every game (bar one) has a terminal consequence for one club (either up or down) so has that jeopardy that TV loves.
For example (L1 promotion playoffs, based on straight PPG)
Game 1 - Ports (5) v Sund (8) - loser stays down
Game 2 - Fleet (6) v P'bro (7) - loser stays down
Game 3 - Cov (1) v Roth (2) - winner promoted
Game 4 - Wyc (3) v Oxf (4) -
Game 5 - Winner G1 v Winner G2 - loser stays down
Game 6 - Loser G3 v Winner G4 - winner promoted
Game 7 - Loser G4 v Winner G5 - loser stays down
Game 8 - Loser G6 v Winner G7 - winner promoted, loser stays down
- - [3]Cov (w - up)
- - Roth (l)
- - - - - - [6] Roth (w - up)
- - - - - - Oxf (l)
- - [4]Wyc (l) - - - - - [8] Oxf (w - up)
- - Oxf (w) - - - - - Fleet (l - down)
- - - - - - [7] Wyc (l - down)
- - - - - - Fleet (w)
[1] Ports (w)
Sund (l - down)
- - - - [5]Ports (l - down)
- - - - Fleet (w)
[2[ Fleet (w)
P'bro (l -down)