Game Over
Why Football Manager 25 was cancelled
Miles Jacobson, right, is the studio director of Sports Interactive (Alex Livesey – FIFA/FIFA via Getty Images)
Why Football Manager 25 was cancelled
University was where I nurtured a solid addiction to Championship Manager. In pockets of free time, I’d think about leaving the house and going to lectures.
Championship Manager spawned Football Manager in 2003 and under that title, it soon became a market leader for gamers everywhere, virtual coaching for the man in the street. But at the start of this year, something peculiar happened. Football Manager’s 2025 edition failed to appear.
Delay after delay led to a complete cancellation, which, commercially, was as good for business as the Champions League taking a 12-month recess. Beyond an apologetic but light-on-detail statement, the gaming community was in the dark about why development had hit the wall, and whether the entire franchise was in trouble.
They’re in the dark no longer because The Athletic has an interview today with Miles Jacobson, studio director at Sports Interactive, the firm that creates Football Manager. The good news for the likes of me is that the 2026 version is on the way, and if you’re thinking that Art de Roche’s meeting with Jacobson might be advertising fluff, think again. It’s a full-on mea culpa and an explanation for why one of the planet’s biggest gaming brands suffered the embarrassment of a year off.
‘It was pretty embarrassing’
Football Manager’s problems haven’t caused it to shed much of its popularity. An online teaser for FM26 on X drew 1.4 million views in an hour. But it has affected its reputation and, inevitably, the decision to pull FM25 rattled the stock market value of the parent company of Sega, which publishes the game.
Jacobson spelled out the reasons for the cancellation, of which there are several. One was that Sports Interactive underestimated the laborious job of switching to a new game engine (like switching from Windows to Apple, to use his analogy). A second was that when Jacobson first tested FM25, certain features, such as youth team systems, were hidden from view. “I couldn’t find things in my own game,” he said. “It was pretty embarrassing.”
A third reason was a legal issue that he’s restricted from saying a great deal about. A fourth was a further development that he can’t discuss publicly at all. Hold up piled on top of hold up and in February, Sports Interactive called the whole thing off.
Jacobson described the saga as a “disaster” financially, but said FM25 could not have been allowed to go to market. “You can’t just put st in a box and expect it to sell,”** he said. He retained his job but concedes he would have been “first out of the door” had FM26 not shown shoots of recovery. “I don’t think I’ll be allowed to forget what happened, and I shouldn’t be either,” he told Art.
Something tells me the franchise will bounce back because it’s too big not to. Whether consoles are your bag or not, there’s a lot to take from the story of a huge football brand veering down a mountainside. It brings to mind one of the sport’s oldest clichés: that you’re only as good as your last game.